AI Insights · Timothy · April 2024
Slime Games Surge in Latin America: iOS Q1 2024 Insights
Sensor Tower's Q1 2024 data reveals intriguing trends for the top Slime Games on iOS in Latin America, with varying download and user engagement patterns.
In the first quarter of 2024, the slime gaming category has shown diverse performances across the top iOS applications in Latin America. Sensor Tower provides comprehensive data, and further insights can be explored on their platform.
World of Slime Simulator Games by Solid Apps INC experienced a steady increase in revenue, ending the quarter at $1.7K, while downloads showed a declining trend, finishing at 412K. Weekly active users started at 1.1M and dipped to 658K by the quarter's end.
Dramaton LTD's Bruno - My Super Slime Pet saw a fluctuating revenue pattern, peaking at $254 and closing at $109. Downloads peaked at 5.3M early in the quarter but dropped to 1.1M. Active users remained high, with a strong start at 18.9M and ending slightly lower at 17.4M.
Pavel Dobryakov's Fluid Simulation had modest revenues, peaking at $316 and finishing at $291. Downloads began at 156K, saw a mid-quarter rise, but ended at 71K. Weekly active users showed stability, ranging from 305K to 467K throughout the quarter.
Exomind LTD's Goo: Slime simulator, ASMR maintained a consistent revenue stream, starting at $69 and ending the quarter at $59. Downloads were negligible, with no significant activity after the first week of January.
Lastly, Super Slime - Black Hole Game from Supercent, Inc., despite having no revenue at the start of the quarter, showed growth, finishing at $55. Downloads saw a massive spike mid-quarter with 23.4M, concluding at 11.8M. Weekly active users reflected this growth, beginning at 6.7M and surging to 38.5M by the end of March.
Each of these slime-themed games has demonstrated unique engagement trends, with downloads and user activity painting a complex picture of the category's performance in the Latin American iOS market for the first quarter of 2024.